Descriptor Commands
ue4 build
Builds the Editor modules for the Unreal project or plugin.
Usage syntax:
Description:
This command builds the Editor modules for the Unreal project or plugin located in the current working directory. (If no .uproject
or .uplugin
file can be found in the current directory then ue4cli will emit an error and halt execution.)
The first optional parameter is used to specify the build configuration to build, which can be any of the valid Unreal Engine build configuration states that support building the Editor target (or any valid configuration if building a non-Editor target for a project):
- Debug
- DebugGame
- Development
If no build configuration is explicitly specified then the Development configuration will be built by default.
When building Unreal projects, a second optional parameter can be used to specify a custom target to build, which can be any of the valid Unreal Engine build configuration targets:
- Editor
- Client
- Server
If no target is explicitly specified then the Editor target will be built by default. This parameter is ignored when building Unreal plugins.
Examples: