Overview
Creating and using ue4cli plugins
Using ue4cli plugins
Plugins for ue4cli take the form of separate Python packages that sit alongside the ue4cli package. When the ue4
command is run, any installed plugins will be detected automatically, and the plugin-contributed commands will be added to the list of built-in ue4cli commands.
If you were to run the command ue4 --help
on a system with no ue4cli plugins installed, the last section of the output would look like so:
If you were to then install the conan-ue4cli plugin by running the command pip3 install conan-ue4cli
, the last section of the ue4 --help
output would instead look something like this:
This makes it easy to see what commands are provided by any currently installed plugins, since each plugin can define multiple commands. These commands can then be run in exactly the same manner as the built-in ue4cli commands.
Available ue4cli plugins
Official plugins:
- conan-ue4cli: provides functionality for generating and using Conan packages that wrap the third-party libraries bundled in the
Engine/Source/ThirdParty
subdirectory of the Unreal Engine 4 source tree.
Community-maintained plugins:
- ctags-ue4cli: provides functionality for building ctags for Unreal Engine projects and plugins using Universal Ctags.
Creating ue4cli plugins
The example code snippets provided in this section are adapted from the source code of the conan-ue4cli plugin, which was the first official plugin developed for ue4cli.
The ue4cli package utilises the plugin entrypoint system from setuptools for the registration and discovery of plugins. To register your package as a ue4cli plugin, declare an entrypoint named ue4cli.plugins
in your package’s setup.py
file containing the list of commands provided by your plugin, like so:
Each entry in the list is a key/value pair specifying the command name and the descriptor object for that command. A descriptor object is simply a dictionary specifying the command description and argument list for the help output, along with the function that will be called when the command is invoked:
The function will be passed two parameters:
manager
: an instance of the UnrealManagerBase class that provides access to the currently detected or configured installation of the Unreal Engineargs
: the list of command line arguments with the command itself removed (i.e.sys.argv[2:]
)
Descriptor objects that do not contain the required dictionary keys or that contain a function with the wrong signature will be ignored by ue4cli during the plugin detection phase, so it is important to match these specifications exactly.